Sunday, February 5th 2012
Apr
2010
30

An Interview with Néstor Romeral Andrés (NESTORGAMES)

Nestor games is a small yet innovative publishing company. Their games are fun, easy to learn and can be carried away easily due to their portable format. If you think that being so small they lack of strategy , that’s where you are completely wrong – you can end up brain damaged with out even noticing.     
Néstor Romeral Andrés, is the man behind NESTOR GAMES and being polite enough answered to a few of our questions regarding his project.   

For more games and info visit: http://www.nestorgames.com/ 

CnB: Tell us about what you do in Nestor games? How you ended up with the idea and what are your expectations from this project?
Néstor:  I do everything except some of the artworks and some of the game designs. This is a one-man company.
About the idea. I’ve spent 2 years developing the business model of NestorGames. This model is the only way I can compete with the big companies. 

Eric Salomon's Corporation

CnB: You have already published a dozen of games. Do you have an annual plan on how many games you should publish?
Néstor: Well, in fact I’ve published 28 games in around half a year. My plan is to publish around 40-50 per year. 

CnB: How long does it take you to develop a game?
Néstor: This is not easy to answer. You work and work on lots and lots of mechanics, themes and components. Then a new game shows up in your brain from time to time. Not all of them work. However, I’ve developed some strategies to create games that “work”.
Publishing a game is a different story. I can produce a new game every week.   

 

Essentia by Fernando Lafuente Clavero

CnB: I read on your web space that you accept game submissions? What are your requirements?
Néstor: The games must be fun, innovative and must fit in my formats (Format 1 and 2). The technical specs of my formats are available on my website. 

CnB: How many copies of each game do you produce? If a game runs out, is there going to be a reprint?
Néstor: I produce copies on demand. So my print run is just 1 copy. However, I usually have 5-10 copies of each title in stock. The games never run out. 

Mole Hill by Reiner Knizia

CnB: Do designers make a profit out of their game? And how is that calculated?
Néstor: Of course. I try to give all of them the same percentage, but sometimes it depends on the final price and the weight of the product. (as the weight influences the shipping costs) 

CnB: What’s the feedback so far concerning your project?
Néstor: Very positive. People love the concept and the games. I’m receiving a lot of support. Moreover, many of my clients purchase all my games. 

Rebel Moon Defense by Cameron Browne and Stephen Tavener

CnB: I believe that you were a regular board game player before starting you game publishing company. What were your favorite board games and which are you favorite designers?
Néstor: I’m an abstract games lover, and I like games with simple but elegant rules. I think beauty must emerge from simplicity. The most elegant game ever invented is GO (and probably Hex). I like games with a lot of player interaction and negotiation too. My favorite designs come from Reiner Knizia. 

CnB: What do we have to expect from Nestor Games in the future?
Néstor: Lots of great games. Non-stop. Same business model. New formats (bigger games) and some nice surprises this year. 

Way Of The Dragon by Néstor Romeral Andrés

CnB: As a music portal I have to ask you what kind of music you hear these days.    
Néstor: Well, I don’t listen to music much. Not enough time. And when driving I listen to a German course CD. Moreover, I have a 3 years old doughter and all I listen are children songs, so… 

CnB: Ok! Thank you very much for your time Nestor, wish you all the best for the future.
Néstor: Thanks, for the opportunity 

Interview by -Manoc-

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